{"id":1569,"date":"2023-05-11T14:06:09","date_gmt":"2023-05-11T18:06:09","guid":{"rendered":"https:\/\/samanthablackmon.net\/bgarchive\/?page_id=1569"},"modified":"2023-05-11T14:06:09","modified_gmt":"2023-05-11T18:06:09","slug":"black-games-archive-bibliography","status":"publish","type":"page","link":"https:\/\/samanthablackmon.net\/bgarchive\/black-games-archive-bibliography\/","title":{"rendered":"Black Games Archive Bibliography"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Blackmon, Samantha.&nbsp;\u201c\u2018Be Real Black for Me\u2019: Lincoln Clay and Luke Cage as the Heroes We Need\u201d, The CEA Critic, v. 79 no. 1, March 2017.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2014\u2014\u2014.&nbsp;\u201cSelf-Saving Princess: Feminism and Post-Play Narrative Modding\u201d, with Alex Layne, Ada Journal of Gender, New Media, and Technology (Feminist Game Studies Special Issue) June 2013.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2014\u2014\u2014.&nbsp;\u201cInvisibility Blues 1.1: When Race is on the Menu: Choice, Change, and Character Creation.\u201d,&nbsp;<em>Invisibility Blues: A Video Series About Race and Racial Representation in Video Games,&nbsp;<\/em>produced and created. 2015. (link:<a href=\"https:\/\/youtu.be\/kc9O8mt9jJM\">&nbsp;https:\/\/youtu.be\/kc9O8mt9jJM<\/a>)&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2014\u2014\u2014.&nbsp;\u201cNot Your Mama\u2019s Gamer Podcast\u201d,&nbsp;<em>Not Your Mama\u2019s Gamer<\/em>, Hosted and Produced 235 episodes. 2011-present. (link:&nbsp;<a href=\"https:\/\/itunes.apple.com\/us\/podcast\/not-your-mamas-gamer\/id416282271?mt=2\">https:\/\/itunes.apple.com\/us\/podcast\/not-your-mamas-gamer\/id416282271?mt=2<\/a>)<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Brock, Andr\u00e9. \u201c\u2018\u201cWhen Keeping It Real Goes Wrong\u201d\u2019: Resident Evil 5, Racial Representation, and Gamers.\u201d&nbsp;<em>Games and Culture<\/em>&nbsp;6, no. 5 (2011): 429\u201352.&nbsp;<a href=\"https:\/\/doi.org\/10.1177\/1555412011402676\">https:\/\/doi.org\/10.1177\/1555412011402676<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Brock, Jr., Andre.&nbsp;<em>Distributed Blackness\u202f: African American Cybercultures<\/em>. New York, NY: NYU Press, 2020.&nbsp;<a href=\"https:\/\/eds.p.ebscohost.com\/eds\/detail\/detail?vid=1&amp;sid=a02c8f37-14e9-42b5-ba27-e0fc7e28820a%40redis&amp;bdata=JnNpdGU9ZWRzLWxpdmUmc2NvcGU9c2l0ZQ%3d%3d#AN=2090091&amp;db=nlebk\">https:\/\/eds.p.ebscohost.com\/eds\/detail\/detail?vid=1&amp;sid=a02c8f37-14e9-42b5-ba27-e0fc7e28820a%40redis&amp;bdata=JnNpdGU9ZWRzLWxpdmUmc2NvcGU9c2l0ZQ%3d%3d#AN=2090091&amp;db=nlebk<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Bryan, Nathaniel. \u201cShaking the Bad Boys: Troubling the Criminalization of Black Boys\u2019 Childhood Play, Hegemonic White Masculinity and Femininity, and the School Playground-to-Prison Pipeline.\u201d&nbsp;<em>Race Ethnicity and Education<\/em>&nbsp;23, no. 5 (September 2, 2020): 673\u201392.&nbsp;<a href=\"https:\/\/doi.org\/10.1080\/13613324.2018.1512483\">https:\/\/doi.org\/10.1080\/13613324.2018.1512483<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Cho, Hyunkyoung, and Joonsung Yoon. \u201cToward a Decolonizing Approach to Game Studies: Philosophizing Computer Game with BCI,\u201d 105\u201312. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. Cham: Springer International Publishing, 2017.&nbsp;<a href=\"https:\/\/doi.org\/10.1007\/978-3-319-55834-9_12\">https:\/\/doi.org\/10.1007\/978-3-319-55834-9_12<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">DePass, Tanya, ed.&nbsp;<em>Game Devs &amp; Others: Tales From the Margins<\/em>. Boca Raton, FL: CRC Press, 2018.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u201cDo You Identify as a Gamer? Gender, Race, Sexuality, and Gamer Identity &#8211; University of Southern California.\u201d Accessed May 11, 2023.&nbsp;<a href=\"https:\/\/uosc.primo.exlibrisgroup.com\/\">https:\/\/uosc.primo.exlibrisgroup.com<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Douglas, Delia D. \u201cVenus, Serena, and the Inconspicuous Consumption of Blackness: A Commentary on Surveillance, Race Talk, and New Racism(s).\u201d&nbsp;<em>Journal of Black Studies<\/em>&nbsp;43, no. 2 (2012): 127\u201345.&nbsp;<a href=\"https:\/\/doi.org\/10.1177\/0021934711410880\">https:\/\/doi.org\/10.1177\/0021934711410880<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Everett, Anna. \u201cBlack Film, New Media Industries, and BAMMs (Black American Media Moguls) in the Digital Media Ecology.\u201d&nbsp;<em>Cinema Journal<\/em>&nbsp;53, no. 4 (2014): 128\u201333.&nbsp;<a href=\"https:\/\/doi.org\/10.1353\/cj.2014.0038\">https:\/\/doi.org\/10.1353\/cj.2014.0038<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2014\u2014\u2014.&nbsp;<em>Digital Diaspora\u202f: A Race for Cyberspace<\/em>. SUNY Series, Cultural Studies in Cinema\/Video. SUNY Press, 2009.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Flanagan, Mary, and Mikael Jakobsson.&nbsp;<em>Playing Oppression: The Legacy of Conquest and Empire in Colonialist Board Games<\/em>. Namur: MIT Press, 2023.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Gaunt, Kyra D.&nbsp;<em>The Games Black Girls Play Learning the Ropes from Double-Dutch to Hip-Hop<\/em>. New York: NYU Press, 2006.&nbsp;<a href=\"https:\/\/doi.org\/10.18574\/nyu\/9780814732731\">https:\/\/doi.org\/10.18574\/nyu\/9780814732731<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u201cGender and Race Representation in Casual Games &#8211; University of Southern California.\u201d Accessed May 11, 2023.&nbsp;<a href=\"https:\/\/uosc.primo.exlibrisgroup.com\/\">https:\/\/uosc.primo.exlibrisgroup.com<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Goard, Javon. \u201cGamifying Blackness: A Discussion on Black Gamers and Black Portrayals in Contemporary Videogames.\u201d&nbsp;<em>Sociation Today<\/em>&nbsp;22, no. 1 (2023): 9-.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Grace, Lindsay, Aaron Trammell, and Allen Turner.&nbsp;<em>Black Game Studies: An Introduction to the Games, Game Makers and Scholarship of the African Diaspora<\/em>. Pittsburgh, PA: Carnegie Mellon University, ETC Press, 2021.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Gray, Kishonna L. \u201cGaming out Online: Black Lesbian Identity Development and Community Building in Xbox Live.\u201d&nbsp;<em>Journal of Lesbian Studies<\/em>&nbsp;22, no. 3 (2018): 282\u201396.&nbsp;<a href=\"https:\/\/doi.org\/10.1080\/10894160.2018.1384293\">https:\/\/doi.org\/10.1080\/10894160.2018.1384293<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2014\u2014\u2014.&nbsp;<em>Intersectional Tech: Black Users in Digital Gaming<\/em>. Baton Rouge: Louisiana State University Press, 2020.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2014\u2014\u2014.&nbsp;<em>Race, Gender, and Deviance in Xbox Live\u202f: Theoretical Perspectives from the Virtual Margins<\/em>. Theoretical Criminology Series. Anderson Publishing, 2014.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Gray, Kishonna L., and David J. Leonard, eds.&nbsp;<em>Woke Gaming: Digital Challenges to Oppression and Social Injustice<\/em>. Seattle: University of Washington Press, 2018.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Gray, Kishonna L., and Krysten Stein. \u201c\u2018We \u201cSaid Her Name\u201d and Got Zucked\u2019: Black Women Calling-out the Carceral Logics of Digital Platforms.\u201d&nbsp;<em>Gender &amp; Society<\/em>&nbsp;35, no. 4 (2021): 538\u201345.&nbsp;<a href=\"https:\/\/doi.org\/10.1177\/08912432211029393\">https:\/\/doi.org\/10.1177\/08912432211029393<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Higgin, Tanner. \u201cBlackless Fantasy: The Disappearance of Race in Massively Multiplayer Online Role-Playing Games.\u201d&nbsp;<em>Games and Culture<\/em>&nbsp;4, no. 1 (2009): 3\u201326.&nbsp;<a href=\"https:\/\/doi.org\/10.1177\/1555412008325477\">https:\/\/doi.org\/10.1177\/1555412008325477<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u201cInfluence of Black Masculinity Game Exemplars on Social Judgments. &#8211; University of Southern California.\u201d Accessed May 11, 2023.&nbsp;<a href=\"https:\/\/uosc.primo.exlibrisgroup.com\/\">https:\/\/uosc.primo.exlibrisgroup.com<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Jennifer Williams. \u201cThe Erasure of Virtual Blackness: An Ideation About Authentic Black Hairstyles in Speculative Digital Environments.\u201d&nbsp;<em>Journal of Futures Studies<\/em>&nbsp;24, no. 2 (2019).&nbsp;<a href=\"https:\/\/doi.org\/10.6531\/JFS.201912_24(2).0005\">https:\/\/doi.org\/10.6531\/JFS.201912_24(2).0005<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Leonard, David. \u201c\u2018Live in Your World, Play in Ours\u2019: Race, Video Games, and Consuming the Other.\u201d&nbsp;<em>Studies in Media &amp; Information Literacy Education<\/em>&nbsp;3, no. 4 (2003): N.PAG-.&nbsp;<a href=\"https:\/\/doi.org\/10.3138\/sim.3.4.002\">https:\/\/doi.org\/10.3138\/sim.3.4.002<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Malkowski, Jennifer, and TreaAndrea M. Russworm, eds.&nbsp;<em>Gaming Representation: Race, Gender, and Sexuality in Video Games<\/em>. Bloomington: Indiana University Press, 2017.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Murray, Soraya.&nbsp;<em>On Video Games: The Visual Politics of Race, Gender and Space<\/em>. London, UK: Bloomsbury Academic, 2017.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Nakamura, Lisa. \u201cDon\u2019t Hate the Player, Hate the Game: The Racialization of Labor in World of Warcraft.\u201d&nbsp;<em>Critical Studies in Media Communication<\/em>&nbsp;26, no. 2 (2009): 128\u201344.&nbsp;<a href=\"https:\/\/doi.org\/10.1080\/15295030902860252\">https:\/\/doi.org\/10.1080\/15295030902860252<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2014\u2014\u2014. \u201cNeoliberal Space and Race in Virtual Worlds.\u201d&nbsp;<em>The Velvet Light Trap<\/em>, no. 62 (2008): 72-.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2014\u2014\u2014. \u201cWatching White Supremacy on Digital Video Platforms: Screw Your Optics, I\u2019m Going In.\u201d&nbsp;<em>Film Quarterly<\/em>72, no. 3 (2019): 19\u201322.&nbsp;<a href=\"https:\/\/doi.org\/10.1525\/fq.2019.72.3.19\">https:\/\/doi.org\/10.1525\/fq.2019.72.3.19<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Nakamura, Lisa, and Peter Chow-White.&nbsp;<em>Race after the Internet<\/em>. Milton Park, Abingdon, Oxon\u202f; Routledge, 2012.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Narcisse, Evan. \u201cThe Natural: The Trouble Portraying Blackness in Video Games.\u201d Kotaku, February 13, 2017.&nbsp;<a href=\"https:\/\/kotaku.com\/the-natural-the-trouble-portraying-blackness-in-video-1736504384\">https:\/\/kotaku.com\/the-natural-the-trouble-portraying-blackness-in-video-1736504384<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Patterson, Christopher B.&nbsp;<em>Open World Empire: Race, Erotics, and the Global Rise of Video Games<\/em>. Vol. 26. NYU Scholarship Online. Saint-Laurent: New York University Press, 2020.&nbsp;<a href=\"https:\/\/doi.org\/10.18574\/9781479886029\">https:\/\/doi.org\/10.18574\/9781479886029<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2014\u2014\u2014. \u201cOpen World Empire: Race, Erotics, and the Global Rise of Video Games.\u201d Postmillennial Pop. New York: University Press, 2020.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Phillips, Amanda. \u201cNegg(at)Ing the Game Studies Subject.\u201d&nbsp;<em>Feminist Media Histories<\/em>&nbsp;6, no. 1 (2020): 12\u201336.&nbsp;<a href=\"https:\/\/doi.org\/10.1525\/fmh.2020.6.1.12\">https:\/\/doi.org\/10.1525\/fmh.2020.6.1.12<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2014\u2014\u2014. \u201cShooting to Kill: Headshots, Twitch Reflexes, and the Mechropolitics of Video Games.\u201d&nbsp;<em>Games and Culture<\/em>&nbsp;13, no. 2 (2018): 136\u201352.&nbsp;<a href=\"https:\/\/doi.org\/10.1177\/1555412015612611\">https:\/\/doi.org\/10.1177\/1555412015612611<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Reed, Alison, and Amanda Phillips. \u201cAdditive Race: Colorblind Discourses of Realism in Performance Capture Technologies.\u201d&nbsp;<em>Digital Creativity (Exeter)<\/em>&nbsp;24, no. 2 (2013): 130\u201344.&nbsp;<a href=\"https:\/\/doi.org\/10.1080\/14626268.2013.808965\">https:\/\/doi.org\/10.1080\/14626268.2013.808965<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Richard, Gabriela T., and Kishonna L. Gray. \u201cGendered Play, Racialized Reality: Black Cyberfeminism, Inclusive Communities of Practice, and the Intersections of Learning, Socialization, and Resilience in Online Gaming.\u201d&nbsp;<em>Frontiers (Boulder)<\/em>&nbsp;39, no. 1 (2018): 112\u201348.&nbsp;<a href=\"https:\/\/doi.org\/10.5250\/fronjwomestud.39.1.0112\">https:\/\/doi.org\/10.5250\/fronjwomestud.39.1.0112<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Russworm, TreaAndrea M. \u201cA Call to Action for Video Game Studies in an Age of Reanimated White Supremacy.\u201d&nbsp;<em>The Velvet Light Trap<\/em>&nbsp;81, no. 1 (Spring 2018): 73\u201376.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">_ _ _&nbsp;&nbsp;\u201cVideo Game History and the Fact of Blackness.\u201d&nbsp;<em>ROMchip<\/em>&nbsp;1, no. 1 (2019).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2014\u2014\u2014. \u201cComputational Blackness: The Procedural Logics of Race, Game, and Cinema, or How Spike Lee\u2019s Livin\u2019 Da Dream Productively \u2018Broke\u2019 a Popular Video Game.\u201d&nbsp;<em>Black Camera: The New Series<\/em>&nbsp;10, no. 1 (Fall 2018): 193\u2013212.&nbsp;<a href=\"https:\/\/doi.org\/10.2979\/blackcamera.10.1.12\">https:\/\/doi.org\/10.2979\/blackcamera.10.1.12<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2014\u2014\u2014. \u201cDystopian Blackness and the Limits of Racial Empathy in The Walking Dead and The Last of Us.\u201d In&nbsp;<em>Gaming Representation: Race, Gender, and Sexuality in Video Games<\/em>, edited by Jennifer Malkowski and TreaAndrea M. Russworm, 109\u201328. Indiana University Press, 2017.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2014\u2014\u2014. \u201cThe Hype Man as Racial Stereotype, Parody, and Ghost in&nbsp;<em>Afro Samurai<\/em>.\u201d In&nbsp;<em>Game On, Hollywood!: Essays on the Intersections of Video Games and Cinema.<\/em>&nbsp;Eds. Gretchen Papazian and Joseph Sommers. Jefferson, North Carolina: McFarland &amp; Company, 2013. 169-182.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2014\u2014\u2014. \u201cHip-hop.\u201d In&nbsp;<em>Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming<\/em>. Ed. Mark J. P. Wolf. Vol. 1. Greenwood, 2012. 290\u2013293.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2014\u2014\u2014. \u201cBlackness and Play,\u201d a special issue,&nbsp;&nbsp;<em>American Journal of Play<\/em>&nbsp;13, no. 2\/3 (2021): 129\u201334.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Russworm, TreaAndrea M., and Samantha Blackmon. \u201cReplaying Video Game History as a Mixtape of Black Feminist Thought.\u201d&nbsp;<em>Feminist Media Histories<\/em>&nbsp;6, no. 1 (January 1, 2020): 93\u2013118.&nbsp;<a href=\"https:\/\/doi.org\/10.1525\/fmh.2020.6.1.93\">https:\/\/doi.org\/10.1525\/fmh.2020.6.1.93<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u201cThe Virtual Census: Representations of Gender, Race and Age in Video Games &#8211; University of Southern California.\u201d&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Towns, Armond R. \u201cGamifying Blackness: From Slave Records to Playing History: Slave Trade.\u201d&nbsp;<em>Information, Communication &amp; Society<\/em>&nbsp;24, no. 12 (2021): 1814\u201328.&nbsp;<a href=\"https:\/\/doi.org\/10.1080\/1369118X.2020.1739730\">https:\/\/doi.org\/10.1080\/1369118X.2020.1739730<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Trammell, Aaron. \u201cDecolonizing Play.\u201d&nbsp;<em>Critical Studies in Media Communication<\/em>&nbsp;39, no. 3 (2022): 239\u201346.&nbsp;<a href=\"https:\/\/doi.org\/10.1080\/15295036.2022.2080844\">https:\/\/doi.org\/10.1080\/15295036.2022.2080844<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2014\u2014\u2014.&nbsp;<em>Repairing Play: A Black Phenomenology<\/em>. Cambridge: MIT Press, 2023.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2014\u2014\u2014.&nbsp;<em>The Privilege of Play<\/em>. New York: NYU Press, 2023.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u2014\u2014\u2014. \u201cTorture, Play, and the Black Experience.\u201d&nbsp;<em>GAME: The Italian Journal of Game Studies<\/em>&nbsp;2020, no. 9 (n.d.): 33\u201349.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u201cWhat\u2019s in a Game? Wake Working (Fantasy) Football\u2019s Anti-Black Temporalities &#8211; University of Southern California.\u201d Accessed May 11, 2023.&nbsp;<a href=\"https:\/\/uosc.primo.exlibrisgroup.com\/discovery\/fulldisplay\/cdi_informaworld_taylorfrancis_310_1080_07491409_2020_1824507\/01USC_INST:01USC\">https:\/\/uosc.primo.exlibrisgroup.com\/discovery\/fulldisplay\/cdi_informaworld_taylorfrancis_310_1080_07491409_2020_1824507\/01USC_INST:01USC<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Yang, G. S., B. Gibson, A. K. Lueke, L. R. Huesmann, and B. J. Bushman. \u201cEffects of Avatar Race in Violent Video Games on Racial Attitudes and Aggression.\u201d&nbsp;<em>Social Psychological &amp; Personality Science<\/em>&nbsp;5, no. 6 (2014): 698\u2013704.&nbsp;<a href=\"https:\/\/doi.org\/10.1177\/1948550614528008\">https:\/\/doi.org\/10.1177\/1948550614528008<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Blackmon, Samantha.&nbsp;\u201c\u2018Be Real Black for Me\u2019: Lincoln Clay and Luke Cage as the Heroes We Need\u201d, The CEA Critic, v. 79 no. 1, March 2017. \u2014\u2014\u2014.&nbsp;\u201cSelf-Saving Princess: Feminism and Post-Play Narrative Modding\u201d, with Alex Layne, Ada Journal of Gender, New Media, and Technology (Feminist Game Studies Special Issue) June 2013. \u2014\u2014\u2014.&nbsp;\u201cInvisibility Blues 1.1: When Race [&hellip;]<\/p>\n","protected":false},"author":4,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"nf_dc_page":"","footnotes":""},"class_list":["post-1569","page","type-page","status-publish","hentry"],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/samanthablackmon.net\/bgarchive\/wp-json\/wp\/v2\/pages\/1569","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/samanthablackmon.net\/bgarchive\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/samanthablackmon.net\/bgarchive\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/samanthablackmon.net\/bgarchive\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/samanthablackmon.net\/bgarchive\/wp-json\/wp\/v2\/comments?post=1569"}],"version-history":[{"count":2,"href":"https:\/\/samanthablackmon.net\/bgarchive\/wp-json\/wp\/v2\/pages\/1569\/revisions"}],"predecessor-version":[{"id":1578,"href":"https:\/\/samanthablackmon.net\/bgarchive\/wp-json\/wp\/v2\/pages\/1569\/revisions\/1578"}],"wp:attachment":[{"href":"https:\/\/samanthablackmon.net\/bgarchive\/wp-json\/wp\/v2\/media?parent=1569"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}