All posts by sherricraig

How Far I’ve Come?

Dr. Sam should call me one of her success stories. In today’s activity where we “played” Neverwinter, Ashley V. had several questions about using games in the classroom and how this specific D&D like game could be used in her L2 class. I suppose that the last few Maymesters with Dr. Sam have sunk into my think skull. One answer that I am particularly proud of providing was in response to a question about how the game could be used to teach research practices. And behold! My suggestion to teach students secondary research practices through the staggered personalization menu (As a way to search deeply instead of broadly) in contrast with keyword lists and internet/library search engines was a success. We also discussed a series of assignments that could develop from a single game such as Neverwinter. It definitely wasn’t the worst thing in the world. However, we did discuss that video games, or any other technology/topic/content brought into the course required a comfort level that could only develop from patience and understanding. Or like Ashley said — “I like them to struggle. The struggle is real.” I have struggled for a few semesters to make sense of all this stuff and today was the first day that I felt like something made sense. Dr. Sam should buy me coffee in appreciation for my efforts.

Well said, Ashley. Well said.

Does this Entertain You?

Those of you who are friends with me on FB know that I recently posted about a Vanderbilt University study that presented information on the expectation for Black professors, equally male and female, to entertain their students by “telling more jokes” and “loosening up.”  After laughing for a bit about showboating and the ignorance of Katt Williams with my fellow Black colleagues at various institutions, I determined that the results of the study (very small participant data, n=33)  did not surprise me. In just the seven years I have been teaching (of course, laughable in comparison with Dr. Sam) I find students expecting more and more from their classes while giving less and less in many cases.

Now, just hear me out. I know that every student, class, and institution is different. However, the kids I taught in AZ were different in many wonderful ways. I miss those kids who were just excited to be learning something new and who found joy in being able to discuss something more than books in an English class. I miss the majority of my students working hard and rarely giving up. For anyone who has taught at a small(ish) regional land grant university, you know what I am talking about here. The Purdue student, generally doesn’t have these traits.

The activities we have been discussing in class and so far in the articles, are great. Exciting for the time even. Haas and Garder’s MOO and Derrick’s Dosequis can be adapted for the 2015 classroom relatively easily, therefore proving the strength in their ingenuity. I have conversations with my students about collaboration and ownership in ways that are similar to Kolko; it is an important conversation to have with students who are consumed by their grades and performance. But then the articles entered this weird realm for me.

Gamification of courses and games in courses feels like a cheat for me. Now, just hear me out. I fully respect the awesome stuff happening in games studies (especially the critical movements we should all be familiar with ATM) and I also enjoy many people/things/stuffs about the gaming culture. I also understand the richness games can offer to composition and rhetoric, especially for novice and expert writers.

Many, many, many scholars and scholarship do gaming right. I’ve seen it (shout out to Tony and Patrick!). However, I am not here to entertain my students. I crack jokes, I smile, we try to have a good time, but life as a young Black instructor at a STEM focused PWI is hard enough without playing games and fighting the good fight to justify their use in an English class. More power to you for figuring this out, game folks. Maybe when I am a grown up professor with some clout, like Dr. Sam, I would be willing to give it a try. Until then, concepts from game studies can find ways into my class, but not games themselves.

Ironically, I hoped this entertained you.

 

SEC Computers

I use computers to discover alternative examples of genres. For example, my students are writing a narrative and I want them to identify uncommon examples of narratives such as commercials and advertisements that can help them to incorporate innovative techniques into their writing style. I also use the computer classroom as a collaborative space where students share their documents and create new documents (mostly in Google Drive) as a way to perform peer review and topic ideation.

How Far Students Have Come?

Charles Moran offers a sequence of in-class assignments that are generally not replicable in our 2015 classrooms. Christine Hult provides a look into how students revise their papers on the surface because the functions are easier in the word processor than revising with block moves, which, for the most part, still remains true. Ilene Kantrov suggests bringing technology assistants into the classroom so as not to distract students with computer troubles from the writing instruction–a request that is completely unrealistic in our classrooms.

Unlike last Thursday’s readings that really resonated with me I found most of this week’s “pedagogy in practice” texts downright laughable. Although the articles are written several years after the ones last week, the evolution of technological understanding hadn’t moved beyond “word processors cannot teach students how to write” (Kantrov 68) and super typewriters work best when students frequently print their drafts to measure their progress. However, I will admit that Sommer’s comments about revision and responding to student writing are important to note (as Hult argues), even 35 years later since much of what she noticed about student revision is still applicable.

Frankly, I am unsure what these articles provide other than a laughable look at our field’s inability to imagine innovation and change.

How Far We’ve Come?

The readings this week were refreshing and terrifying. Refreshing in the sense that they reinforced the general fears of technology that are still rampant throughout writing studies; terrifying because I had to relive learning how to type papers in my FYC class. I will explain those two statements a bit more.

Recently, 4C15 addressed issues of risk and reward. My presentation discussed the risk of using new media and Web 2.0 (specifically Tumblr) in FYC as a way to re-envision the way we understand visual rhetoric, social media, and peer review. The presentation was successful, but during Q&A, I got an interesting shock–almost half my audience (10 people) had never heard of Tumblr and seriously doubted the success of the project. Despite showing two student samples, one woman was doubtful that students were able to produce the work they did in the small time frame I provided. After a bit of discussion after the panel ended, I learned that her institution did not have computer labs for their FYC courses and, much like the Dinan piece affirms, she worried about the technology instruction distracting her students from the overall goals of the writing course. Having access to a class set of computers in the mid/late 1980s when these articles were written (and published in the fledgling C+C Journal) was pretty impressive for Texas Southmost College and Central Michigan University. However, the focus of writing and the lack of access to computers remained even for a large high school in the early 2000s.

Although I am young enough to grow up in an age of computers, my family did not own one. The high school I attended (population of around 1k kids) in a poor Phoenix neighborhood, also did not have computers in the library and the local public library had a computer use time of 15 minutes a day. WIth all of these access problems, all of our writing at TGBHS were hand written. There was an elective typing class reserved for the students in the co-op business program, but overall, I didn’t use a computer for anything until college. As Moore reports, novice students writing a “computer-assisted essay” (57) spend a lot of time focused on the typing skill while handwriting before, during, and after the process. His students got better at drafting on the computers, and so did I.

Computers in the FYC classroom is an advantage that we take for granted at Purdue. There are many other institutions that do not have the budget or the resources to incorporate technology into the curriculum in productive ways. The fear of technology remains for experienced and new instructors. If we can reflect on our past then we are better suited to see how far we’ve come. Or not.