Debra Journet opens the afterward with an interesting statement about the book’s assumptions that, “video games are were we are now” (205). I find this statement curious because the topic of video games only seems to be settled for a small group of rhetoric and composition scholars and an even smaller group of academia. Thankfully, she does state later that the questions of video games only appears to be settled for the contributors of the collection. Journet brings up several good points here that are helpful for me to consider as I continue to think about video games and RC scholarship. The collection presents support of games as writing, narrative, rhetoric, writing process, classroom tools, and assessment models and what games offer for learning, but what does writing studies offer games. Why does it only have to be a one way influence?
At the end of the book (an in several chapters), there is a call to action for more exploration of games and and their intersection with rhetoric and composition. I wonder if there are plans for another collection (easy enough, right)? Bogost will be a guest editor hopefully…